The Tenfold Luck Team
There is room for more
We are tearing up the corporate playbook, and aim for genuine human connection, creative freedom, and real passion. Join a team where your voice is heard, your well-being comes first, and your craft truly matters.
A note on hiring
The roles listed represent our open spots, however applications are currently closed. We will not be reviewing or replying to inquiries at this time.
01 / 05
Game Development
The people who make the thing move, look, sound, and mean something.
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You tune systems until the movement feels right, then keep tuning months after everyone else has moved on.
The last bug you enjoyed fixing →
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Rooms that teach the player without a tutorial popping up. Your blockouts are fun to walk around before anyone has textured them.
Send one room, annotated →
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Ten things a month, nine of them binned. The code is ugly and that is not a problem here.
Show the weirdest thing you built →
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Your characters read at 32 pixels and still have a face. We will look at your portfolio and ignore your CV.
Bring the drawing you almost threw away →
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Foley, score, and knowing when to drop to silence. You want players acting on what they hear.
Best sound from household objects →
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Barks and item text, mostly. You can cut a line of dialogue in half and make it hit harder.
Two hundred words of item text →
02 / 05
The Web & Apps People Install
Sites, platforms, and the apps that end up on a home screen.
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You make a website people fiddle with instead of reading. Canvas and motion, and a weakness for interactions nobody asked for.
One page you are proud of →
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Accounts, data, deployments. It is invisible work right up until it breaks, and then it is the only thing anyone wants to talk about.
The outage you learned the most from →
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Flows before pixels. You can say why a button sits where it does, and you have watched a real person prove you right or wrong.
One screen, before and after →
03 / 05
Tools and Pipelines
Scripts, editors, and the plumbing between them.
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Editor tooling and pipelines. You automate the thing everyone does by hand and give the team back a day a week.
What did you script once, forever →
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Build farms, asset servers, telemetry. Somebody has to make the three in the morning job run unattended, and you would rather it were you.
The pipeline you are proudest of →
04 / 05
Production and Quality Assurance
Scope kept honest, and bugs found before anyone else does.
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You have shipped something small, on time. Something got cut to make that happen and you remember what it was.
Tell me what you cut →
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Bugs that only happened once, you can make happen again. Your reports are good enough that the fix lands first try.
Your favourite bug report, verbatim →
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Romanian and Portuguese first. Half the job is rewriting jokes that would die if you translated them straight.
A line you had to rewrite, not translate →
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You play it wrong on purpose. If the first report was unclear you will write it again without complaining.
The strangest bug you ever found →
05 / 05
Legal, Operations & Economics
Contracts, money, partnerships, and keeping the lights on.
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Schedules, suppliers, tools, and a hundred small decisions that never reach a meeting. The studio runs as a business because of you.
What you would fix in week one →
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The right partners, the right work, and the judgement to turn both down. Long conversations, honest numbers.
One deal you walked away from, and why →
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Contracts and licences. Dull until one is wrong, at which point it becomes the most interesting document in the studio.
The clause you always push back on →
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Cash flow, invoices, tax, runway. Boring is the goal.
The number every studio should watch →
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Discord at two in the morning. You can cut the thirty seconds of footage that makes someone wishlist the game, and you can feel an argument coming before it starts.
How you handled one bad launch day →
Community team
Community Administrators and Moderators are volunteers who keep the rooms running, across Discord, Reddit and everywhere else the studio has a room. These are not jobs, they are not paid, and they are not counted in the seats above.
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Bots, roles, permissions, and the clean up after an event. We are handing you the keys, so we need to trust you with them.
Something you automated for a community →
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Someone has to keep the rooms civil when nobody senior is awake. You can spot an argument forming, and you know which ones to leave alone.
Tell us which room you helped run →
There is room for more
Send work you are proud of and one sentence about why this studio. No cover letters, no portals, no take-home tests.